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Activity Classes

The different activity classes in AVIX that are used to define standard times are based on complete movements, e.g. ”Back and forth”.

The activity class (standard time) is based on the length and difficulty of the movement. These two factors are a natural way of defining how long time it takes to perform a certain movement.

A “difficulty” occurs when the movement (the time of the movement) is increased due to a problem or obstacle. The movement stops and its natural pattern is broken when:

  • Gripping/re-positioning, it can be difficult to grip a part or parts e.g. an exact number of screws in a box.
  • Affixing/fitting, it can be difficult e.g. to fit a pin in a hole.

If the movement includes a difficulty, the activity class will be doubled (A=BB, B=CC, C=DD)

If the handling is concluded to be more time demanding than a doubled value, the handling has to be split into separate movements.

One movement for handling and another for the difficulty, e.g. first fitting then adjusting.

Activity classLength of movementDifficulty of movementStandard time sec.
ALong movement, >13 cm, max 1 arm lengthWith difficulty2.23
BLong movement, >13 cm, max 1 arm lengthWithout difficulty1.11
BShort movement, max 13 cmWith difficulty1.11
CShort movement, <13 cmNever difficult0.56
DEye movementEye movement0.28

 

Activity classExample
APicking exactly 3 screws from a box, or picking up a coin from a table.
BPicking a tool or placing something somewhere (not exact).
CTurning a knob or pushing a button nearby.
DChecking a component, or reading a short serial number.